Use this as @Image1 only. Upload the board to Seedance/ArtCraft as the single reference for Video 10.1. Do not add the older Blue blade ref; it poisons the cuff weapon. Generate one 15s clip first. If Seedance struggles, shorten to 10s by cutting the 0:00-0:02 setup and starting on Blue’s hand already rising.
@Image1 only15s first passcyan cuffs onlyno blade refstop-down map included@Image1 = Day 10.1 production storyboard board: Blue Razz arrest attempt in interior cage-lab corridor, with Blue character anchor, corridor environment, top-down map, and five-panel action plan. STYLE: premium cinematic anime render, clean cel-shaded character design, neon-noir cyan vs watermelon-green palette, Trigger action timing with KyoAni facial control. Anime style throughout, not photorealistic, not western 3D cartoon. CAMERA: one continuous controlled push from behind-left of Blue toward the corridor centerline; no cuts, no orbit, no camera reversal. Camera starts waist-high behind Blue’s left shoulder and ends in a tense medium-wide framing with Fire still at the far exit. CINEMATIC TIMELINE — 15 seconds, one arrest-attempt beat. 0:00-0:02: Start on Blue foreground-left in the wet cage corridor. His dark navy scarf edge lifts in the cold air. Blue’s left hand rises from waist level, palm aimed straight down the corridor toward Fire’s back at the red-lit exit. 0:02-0:04: Cyan energy rings form around Blue’s left palm and right wrist, rotating into clean circular handcuff shapes. Wet floor puddles catch the cyan glow; cage bars on both sides reflect thin blue lines. 0:04-0:06: Blue’s cyan eyes sharpen above the dark navy mask. His jaw moves once under the mask as he says, low and controlled: “You’re coming with me.” 0:06-0:09: Blue plants his front boot. The cyan restraint cable snaps forward in one straight line down the corridor, cuffs open, rings spinning with stable geometry. The camera continues the same forward push behind the moving cyan light. 0:09-0:12: Fire turns back at the far end, back-three-quarter only. Her right hand, on viewer-right, holds exactly one green grenade. She tilts the grenade outward and says: “Come and get me.” Green smoke starts leaking from the pin seam. 0:12-0:15: The cyan cuffs close distance but do not touch her. Green smoke spreads low across the wet floor between them. Blue remains controlled in foreground-left; Fire stays near the exit in silhouette. Hold one beat on the unresolved gap. SOUND: fluorescent hum, water dripping from cage bars, leather glove tightening, cyan energy crackle, Blue’s low masked voice, Fire’s casual taunt, grenade pin tick, green smoke hiss, wet floor ripple under the restraint light. 4K, Ultra HD, rich details, sharp clarity, stable picture, cinematic anime texture.
Checklist: PASS 1. Seed mapping: @Image1 is the single storyboard board; it shows Blue identity, corridor environment, map, Fire target, and start-frame logic. No extra refs, no conflicting character states. 2. One hero action: Blue launches cyan handcuff restraint toward Fire; Fire’s grenade/smoke is the evasive response, not a second fight beat. 3. Camera direction: one continuous behind-left push down the corridor; no cuts, no orbit, no reversal. 4. Orientation/physics: Blue left palm aims down corridor; Fire right/viewer-right hand holds one grenade; cuffs fly straight and do not contact yet. 5. Detail density: character, corridor, wet floor, cuffs, cages, smoke, reflections all specified. 6. Anime direction: Trigger for action timing, KyoAni for face/hand control, ma in final unresolved hold. 7. Final verification: under 3500 chars, no “FAST,” no BGM block, anime locked 3+ times, @Image labeled.
Start: Blue foreground-left inside cage corridor, Fire far exit. Weapon: cyan energy handcuffs/restraint only. Fire prop: one green grenade in right/viewer-right hand. End: cuffs close distance but no capture yet; green smoke creates transition into escape beat 10.2.